_identity_matrix | mini3d::matrix3d | [static] |
_m | mini3d::matrix<double, 3, 3> | [protected] |
_zero_matrix | mini3d::matrix3d | [static] |
getRotate(quat4d& q) const | mini3d::matrix3d | |
getRotateXYZ(vector3d& e) const | mini3d::matrix3d | |
getRotateXYZf(vector3d& e) const | mini3d::matrix3d | |
getRotateYZX(vector3d& e) const | mini3d::matrix3d | |
inverse(matrix3d& inv) const | mini3d::matrix3d | |
invert() | mini3d::matrix3d | |
isSquare() const | mini3d::matrix<double, 3, 3> | [inline] |
makeIdentity() | mini3d::matrix<double, 3, 3> | [inline] |
makeRotate(quat4d q) | mini3d::matrix3d | |
makeRotate(double rad, const vector3d& axis) | mini3d::matrix3d | |
makeZero() | mini3d::matrix<double, 3, 3> | [inline] |
matrix() | mini3d::matrix<double, 3, 3> | [inline] |
matrix(const matrix<double, nR, nC>& src) | mini3d::matrix<double, 3, 3> | [inline] |
matrix3d() | mini3d::matrix3d | |
matrix3d(const matrix<double, 3, 3>& src) | mini3d::matrix3d | |
matrix3d(const matrix3d& src) | mini3d::matrix3d | |
matrix3d(double m[9]) | mini3d::matrix3d | |
matrix3d(double m[3][3]) | mini3d::matrix3d | |
matrix3d(double m0, double m1, double m2, double m3, double m4, double m5, double m6, double m7, double m8) | mini3d::matrix3d | |
numCol() const | mini3d::matrix<double, 3, 3> | [inline] |
numRow() const | mini3d::matrix<double, 3, 3> | [inline] |
operator*(const matrix3d& m) const | mini3d::matrix3d | |
operator*(const vector3d& v) const | mini3d::matrix3d | |
mini3d::matrix<double, 3, 3>::operator*(int scale) const | mini3d::matrix<double, 3, 3> | [inline] |
mini3d::matrix<double, 3, 3>::operator*(float scale) const | mini3d::matrix<double, 3, 3> | [inline] |
mini3d::matrix<double, 3, 3>::operator*(double scale) const | mini3d::matrix<double, 3, 3> | [inline] |
mini3d::matrix<double, 3, 3>::operator*(int scale, const matrix<double, nR, nC>& rhs) | mini3d::matrix<double, 3, 3> | [friend] |
mini3d::matrix<double, 3, 3>::operator*(float scale, const matrix<double, nR, nC>& rhs) | mini3d::matrix<double, 3, 3> | [friend] |
mini3d::matrix<double, 3, 3>::operator*(double scale, const matrix<double, nR, nC>& rhs) | mini3d::matrix<double, 3, 3> | [friend] |
mini3d::matrix<double, 3, 3>::operator*(const matrix<double, nC, nC2>& b) | mini3d::matrix<double, 3, 3> | [inline] |
operator*=(int scale) | mini3d::matrix<double, 3, 3> | [inline] |
operator*=(float scale) | mini3d::matrix<double, 3, 3> | [inline] |
operator*=(double scale) | mini3d::matrix<double, 3, 3> | [inline] |
operator()(size_t row, size_t col) | mini3d::matrix<double, 3, 3> | [inline] |
operator()(size_t row, size_t col) const | mini3d::matrix<double, 3, 3> | [inline] |
operator+(const matrix<double, nR, nC>& rhs) const | mini3d::matrix<double, 3, 3> | [inline] |
operator+=(const matrix<double, nR, nC>& rhs) | mini3d::matrix<double, 3, 3> | [inline] |
operator-() | mini3d::matrix<double, 3, 3> | [inline] |
operator-(const matrix<double, nR, nC>& rhs) const | mini3d::matrix<double, 3, 3> | [inline] |
operator-=(const matrix<double, nR, nC>& rhs) | mini3d::matrix<double, 3, 3> | [inline] |
operator/(int scale) const | mini3d::matrix<double, 3, 3> | [inline] |
operator/(float scale) const | mini3d::matrix<double, 3, 3> | [inline] |
operator/(double scale) const | mini3d::matrix<double, 3, 3> | [inline] |
operator/=(int scale) | mini3d::matrix<double, 3, 3> | [inline] |
operator/=(float scale) | mini3d::matrix<double, 3, 3> | [inline] |
operator/=(double scale) | mini3d::matrix<double, 3, 3> | [inline] |
operator<<(std::ostream& os, const matrix<double, nR, nC>& m) | mini3d::matrix<double, 3, 3> | [friend] |
operator=(const matrix<double, 3, 3>& src) | mini3d::matrix3d | |
mini3d::matrix<double, 3, 3>::operator=(const matrix<double, nR, nC>& src) | mini3d::matrix<double, 3, 3> | [inline] |
operator>>(std::istream& is, matrix<double, nR, nC>& m) | mini3d::matrix<double, 3, 3> | [friend] |
size_t typedef | mini3d::matrix<double, 3, 3> | |
transpose() const | mini3d::matrix3d | [inline] |
trim(doubleepsilon=EPSILON) | mini3d::matrix<double, 3, 3> | [inline] |
~matrix() | mini3d::matrix<double, 3, 3> | [inline, virtual] |
~matrix3d() | mini3d::matrix3d | [virtual] |